BloggingSL

A Second Life® Fashion & Community Feed

OSCC 2016: call for proposals and volunteers

By Inara Pey – Inara Pey: Living in a Modem World. Visit OSCC 2016: call for proposals and volunteers for original post.

The 2016 OpenSimulator Community Conference (OSCC) will take place on Saturday 10th and Sunday 11th December 2016. An annual conference that focuses on the developer and user community creating the OpenSimulator software.  Organised as a joint production by Core Developers of OpenSimulator and AvaCon, Inc., and sponsored by the University of California, Irvine, Institute for Virtual Environments […]

For EVRE in Second Life

By Inara Pey – Inara Pey: Living in a Modem World. Visit For EVRE in Second Life for original post.

“This sim was initially named EVER.” Tahiti Rae says of her latest full region installation, EVRE, now open through until the end of 2016. “While fervently researching a long and well-documented genealogy of my family … I thought how fun it would be to study the women who had married into the family. I learned […]

Sansar Creator Preview invites are being sent on a rolling basis

By Daniel Voyager – Daniel Voyager’s Blog. Visit Sansar Creator Preview invites are being sent on a rolling basis for original post.

The latest news according to the official Sansar Official Twitter page is that Creator preview invites are still being sent out on a rolling basis up to public release. There are now roughly three months until the official public launch of Sansar (January 2017) and I’m looking forward to trying it out early next year.

For those that have been invited to try out the Sansar Creator preview they must agree to an NDA and EULA meaning they can’t say anything about what they have seen so far.

When Sansar opens to the public the platform will be optimized for amazing VR experiences and it’s going to be scalable for many different kinds of systems. Second Life will continue alongside Sansar for many years to come.

Are you excited about the public launch of Sansar in January 2017 ? 

Filed under: Linden Lab, Project Sansar, Sansar, Sansar Breaking News, Second Life, SL Announcements, SL Breaking News Tagged: Linden Lab, Project Sansar, Sansar, Second Life, SL Breaking News

Holly Kai Park: Art at the Park new season in Second Life

By Inara Pey – Inara Pey: Living in a Modem World. Visit Holly Kai Park: Art at the Park new season in Second Life for original post.

The Art at the Park series resumes at Holly Kai Park on Saturday, September 24th, with a new exhibition by four top artists and photographers … and me. Running through until Sunday, October 23rd, Art at the Park features the work of: Anibrm Jung – award-winning photographer John Brianna – physical world and virtual world […]

SL project updates 38/2: TPVD meeting, avatar and object rendering

By Inara Pey – Inara Pey: Living in a Modem World. Visit SL project updates 38/2: TPVD meeting, avatar and object rendering for original post.

The majority of the notes in this update are taken from the TPV Developer meeting held on Friday, September 23rd. The video of that meeting is embedded at the end of this update, and references to it are indicated through the use of time stamps in the paragraphs below. My thanks as always to North […]

A slight pause in Second Life

By Inara Pey – Inara Pey: Living in a Modem World. Visit A slight pause in Second Life for original post.

I’ve been a little quiet blogging-wise these last couple of days because I’m at it again: re-building the island home. It’s Caitlyn’s fault (or at least that’s my excuse … until she says otherwise🙂 ); she showed me some photos of Scotney Castle, which sent us on a hunt for something that could be converted […]

EVRE

By – Ziki Questi’s Blog. Visit EVRE for original post.

“Every single person I talk to can relate in one way or another,” said Tahiti Rae as we spoke about the premise behind her new build on LEA27, EVRE. “Are we everywhere, at all times?” she asks. Through the exploration of this vast sim, which features a ground level and fourteen additional locations ascending into the sky, visitors can explore that very question, and in more than one way. If fifteen distinct environments sound like a lot to cram into one sim, they are — and the results are impressive. (Tah asked that bloggers avoid spoilers, so this post only scratches the surface of what visitors will encounter during their exploration.)

“On EVRE, travel in time, and then out of it,” encourages Tah. “The purpose of EVRE is to present new evidence and to encourage the experience of what we don’t yet quite understand. We can see 13 billion light years into the past via the Hubble space telescope, but what is it like now? Are the little gray men us, in the future? Is our deja vu a real memory out of order, or a wink from the universe that the timing is right? When our sleeping dreams come true, did we tap into the super string field? What if time is a misconception? What if reincarnations are little errors we’re not supposed to discover? What if we travel from dimension to dimension, and always exist? We are capable of having a good or bad feeling and it comes true, seeing strange images awake or asleep that materialize, communicating with others on a level we don’t understand, feeling we’ve known someone forever, constant deja vu, feeling the pain of strangers across the world, having flashes of memories from the far past, and experiencing anomalies in the present we don’t understand.”

Visitors enter EVRE on the ground level, where a sparse but beautiful landscape of gently undulating hills conceals a dozen or so antique “memory clocks,” each of which serves as a transporter to one of the fourteen levels. The clocks are numbered and have names that correspond to their destinations (Monastic, One Room, Pass, Cruisin’, Boomerang, Pride, and so on), and each destination depicts a different moment in time ranging from the distant past to the future. Two clocks are prominently visible as one enters the space: one in the sky (which differs from the other clocks, and points to a location that should be visited at the culmination of all other visits), and one with a large welcome sign that explains how the clocks work — this one, #1, goes to the Psi Pavilion and the Events Venue. Start here, where an orientation to EVRE is presented. Throughout the Psi Pavilion (top image), which functions as something of a library, one can read and watch videos about subjects ranging from telepathy to precognitive dreams, from telekinesis to reincarnation. Visitors can also participate by sharing their own experiences.

Each of the levels is an exquisitely created and photogenic space, a small world unto itself, with remarkably independent content, look and feel. At the culmination of your visit (or visits, as your exploration is likely to take more than one trip) a surprising pair of final destinations tie the various levels together with the build’s overall theme. (Tahiti provides a notecard so that visitors can keep track of the destinations they’ve visited, and using this is almost a necessity. To return to the landing point with the memory clocks, simply click on the two runners who are present at each level.) EVRE will host occasional events and facilitate group projects — join the group at the landing point for additional information — and will remain open until December 31.

2016 SL project updates 39 (1): server, viewer

By Inara Pey – Inara Pey: Living in a Modem World. Visit 2016 SL project updates 39 (1): server, viewer for original post.

The Shire – blog post It’s once again a light start to the week. Server Deployment As always, please refer to the server deployment thread for updates or changes. There was no deployment to the Main (SLS) channel On Tuesday, September 27th. On Wednesday September 28th, all three RC channels should receive the same new […]

A slight pause in Second Life

By Inara Pey – Inara Pey: Living in a Modem World. Visit A slight pause in Second Life for original post.

I’ve been a little quiet blogging-wise these last couple of days because I’m at it again: re-building the island home. It’s Caitlyn’s fault (or at least that’s my excuse … until she says otherwise🙂 ); she showed me some photos of Scotney Castle, which sent us on a hunt for something that could be converted […]