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SL project updates 38/2: TPVD meeting, avatar and object rendering

By Inara Pey – Inara Pey: Living in a Modem World. Visit SL project updates 38/2: TPVD meeting, avatar and object rendering for original post.

The majority of the notes in this update are taken from the TPV Developer meeting held on Friday, September 23rd. The video of that meeting is embedded at the end of this update, and references to it are indicated through the use of time stamps in the paragraphs below. My thanks as always to North […]

Soul of Avatar in Second Life

By Inara Pey – Inara Pey: Living in a Modem World. Visit Soul of Avatar in Second Life for original post.

Desy Magic is an Italian artist and photographer who is marking the opening of her new gallery on Wednesday, September 14th with an exhibition of her own work entitled Soul of Avatar, which Desy defines as, “a reflection of our dreams and fantasies, as realised through our avatar.” Housed within a gallery space designed by […]

Jellydolls and Avatar Rendering Complexity

By – Chic at Phil’s Place. Visit Jellydolls and Avatar Rendering Complexity for original post.

Complexity 38237

I saw my first Jellydoll this morning; he was blue. Walking quickly to set up his booth at a popular venue, his outfit was over the 120,000 complexity chosen the other day as my default cut off point.  If you are using the Linden viewer or a new version of a third party viewer these solid color avatars in rainbow hues — depending on their complexity count — will show up now and then.

I would have seen one of these colorful single hued guys before but my graphics card is hefty enough that Firestorm in its wisdom didn’t think I needed the feature — and it is most likely correct. Still, when I go to a busy venue (true that is rare) I usually end up derendering folks so that I don’t see all the odd mesh body parts floating in the air as they load.

You may have noticed “complexity numbers” of late below lead photos in this blog. My plan is to add those numbers daily — not to point out super low cost stylings, but just to keep us all aware.

I did some tests both in Second Life and on two Opensim grids. My SL avatar did MUCH better than the Opensim ones — mostly it seems because of sculpts which I never EVER liked much.  So, the idea of mesh bodies and heads being a huge contributor to viewer lag appears to be incorrect.

It is both fun and instructive to keep that avatar number (Avatar – Avatar Health – Show Avatar Complexity Information) up on the screen while you are getting a new outfit together. I have one pretty but very old pair of earrings that are now in the trash (sculpts).

To learn more about Avatar Complexity using Firestorm, venture over to the FS wiki pages.

It is very obvious that you can look really good and still be seen by almost everyone. A plus for sure.

Outfit info in yesterday’s post.

Avatar Social Network for Second Life Residents

By Strawberry Singh – StrawberrySingh.com. Visit Avatar Social Network for Second Life Residents for original post.

Avatar Social Network is a network that caters to virtual world avatars. It’s been around for quite a few years now. I first created my account there in 2013 and then I blogged about it in 2014. Recently I’ve noticed the site has had a bit of an upgrade and running quite smoothly so I […]

The post Avatar Social Network for Second Life Residents by Strawberry Singh appeared first on StrawberrySingh.com.

it’s my first avatar rezday

By – [Just Fashion]. Visit it’s my first avatar rezday for original post.

Purple Poses – Erin 01 by Audrey Guter
/Wasabi Pills/ Reese Mesh Hair – Chocolate MissAllSunday Lemon
 Silver metal[MANDALA]POLLY RING/BLACK by 空海上人
AZOURY – Extravagance Heels (Black) by Aniki Seetan
DeeTaleZ Shape Dawn with Skin Dawn B black Mixedtype by Steffi Villota


I’m on second life since 8 years !

FLASH! Firestorm Gets Avatar Complexity Settings

By – Across The Grid With Lindal Kidd!. Visit FLASH! Firestorm Gets Avatar Complexity Settings for original post.

A new version of the Firestorm viewer, 4.7.9.50527, is now available, with the new Avatar Complexity functions.  Now you can adjust your viewer to get better performance, at the expense of seeing more complex avatars rendered as monochrome “jelly dolls.”

Get it here: http://www.firestormviewer.org/downloads/

FLASH! Firestorm Gets Avatar Complexity Settings

By – Across The Grid With Lindal Kidd!. Visit FLASH! Firestorm Gets Avatar Complexity Settings for original post.

A new version of the Firestorm viewer, 4.7.9.50527, is now available, with the new Avatar Complexity functions.  Now you can adjust your viewer to get better performance, at the expense of seeing more complex avatars rendered as monochrome “jelly dolls.”

Get it here: http://www.firestormviewer.org/downloads/

To see more about these functions and how to use them, see this: https://community.secondlife.com/t5/Featured-News/Why-are-all-these-people-made-of-colored-jelly/ba-p/3031255

FLASH! New Avatar Skeleton Features – Project Bento

Many of us have complained over the years about the dearth of facial expressions for human avatars in Second Life.  The avatar skeleton has no facial bones, and facial expressions have been limited to the dozen or so stock “facial morphs,” most of which look pretty creepy.

And those of us with non-human avatars have had to crush our bodies up small and hide them inside body attachments, which were often animated with a very complex and often clunky special HUD.

But Linden Lab has just announced the trial release of “Project Bento” which aims to solve both problems by adding a number of “bones” to the avatar skeleton.  The new features are now available for experimentation and comment.

Note that (unfortunately) LL has not changed any of the existing skeleton structure.  Much as I would like to see more realistic movement of, say, the shoulders, I am forced to agree that this was a good decision on their part.  Changing existing bones would break all kinds of content…pretty much any existing animations, and clothing and attachments that depend on those bones for their movement or deformation.

Read all about Project Bento here: https://community.secondlife.com/t5/Featured-News/Introducing-Project-Bento-New-Bones-Added-to-Second-Life-Avatar/ba-p/2987206


Previously posted by at Across The Grid With Lindal Kidd!. Visit http://acrossthegridwithlindal.blogspot.com/2015/12/flash-new-avatar-skeleton-features.html for original post.

A Starship Enterprise in Second Life big enough for an avatar crew

Cathy Foil is a creator of note. Among her many talents, she was the first to introduce fully sculpted foot in SL and put it in a high heel; she is the creator of the MayaStar mesh rigging plug-in for Maya, and she is, alongside the AvaStar folk, one of the prime movers in the […]



Previously posted by Inara Pey at Inara Pey: Living in a Modem World. Visit https://modemworld.me/2016/07/26/a-starship-enterprise-in-second-life-big-enough-for-an-avatar-crew/ for original post.